Interactive 3D Model Construction From House Plans using Augmented Reality

Authors

  • Gowrisankari T Department of Computer Science and Engineering, Dr.Mahalingam College of Engineering and Technology, Pollachi, Tamil Nadu, India
  • Raj MR Department of Computer Science and Engineering, Dr.Mahalingam College of Engineering and Technology, Pollachi, Tamil Nadu, India
  • Kousika A Department of Computer Science and Engineering, Dr.Mahalingam College of Engineering and Technology, Pollachi, Tamil Nadu, India
  • Balachandar G Department of Computer Science and Engineering, Dr.Mahalingam College of Engineering and Technology, Pollachi, Tamil Nadu, India

DOI:

https://doi.org/10.26438/ijcse/v7i2.416420

Keywords:

HMD(Head Mounted Display), Computer Vision, OpenCV

Abstract

Augmented Reality is an interactive and real-world environment where the objects in the real-world are augmented by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, and somatosensor. Augmented Reality (AR) is a new interface technology which brings 3D model in the real time environment. To manipulate 3D models in real time environment through the Smartphone's Vuforia technology is used. Visualization of the model can be done by using HMD (Head Mounted Display). Develop a model which will forecast a dynamic 3D model from 2D house plans. The system assembles 3D models and overlays virtual model on the real 2D Blueprint of the house (Architectural/Hand-drawn). Harris corner detection algorithm is used and Detection of Doors/Windows are done through Template matching algorithm. It is mainly based on Image Processing by using OpenCV library functions.

References

[1] Y. Shen, S. K. Ong, and A. Y. C. Nee, "Collaborative design in 3D space," p. 29, Aug. 2008. Apr. 16, 2016.

[2] R. Minetto, N. Thome, M. Cord, N. J. Leite, and J. Stolfi, “T-HOG: An effective gradient-based descriptor for single line text regions,” Pattern Recognition (PR). Elsevier, vol. 46, no. 3, pp. 1078 – 1090, 2013..

[3] M. Weber, M. Liwicki, and A. Dengel, “a.SCAtch - A Sketch-Based Retrieval for Architectural Floor Plans,” 12th International Conference on Frontiers of Handwriting Recognition., 2010, pp. 289–294.

[4] G. S. Lluis-Pere de las Heras, Joan Mas and E. Valveny, “Wall Patch-Based Segmentation in Architectural Floorplans,”in 11th International Conference on Document Analysis and Recognition., 2011.

[5] M. Hakkarainen, C. Woodward, K. Rainio. Software Architecture for Mobile Mixed Reality and 4D BIM Interaction, Proc. 25th CIB

W78 Conference, Istanbul, Turkey, Oct 2009, 8 pp.

[6] M. Aittala. Inverse lighting and photorealistic rendering foraugmented reality. The Visual Computer. Vol 26 2010, No. 6-8, pp.669-678.

[7] Y. Shen, S. K. Ong, and A. Y. C. Nee, "Collaborative design in 3Dspace," p. 29, Aug. 2008.

[8] G. Carmelo, L. Delfa, and V. Catania, "Accurate indoor navigation usingSmartphone, Bluetooth low energy and visual tags," jun.11,2016.

Downloads

Published

2019-02-28
CITATION
DOI: 10.26438/ijcse/v7i2.416420
Published: 2019-02-28

How to Cite

[1]
T. Gowrisankari, M. Raj, A. Kousika, and G. Balachandar, “Interactive 3D Model Construction From House Plans using Augmented Reality”, Int. J. Comp. Sci. Eng., vol. 7, no. 2, pp. 416–420, Feb. 2019.

Issue

Section

Research Article