Games Transmogrified to Make Classroom Teaching More Effective

Authors

  • Duggal K Dept. of CSE, Raghu Institute of Technology, Visakhapatnam, India
  • Gupta LR Dept. of CSE, Lovely Professional University, Phagwara, India
  • G Kavya Sri Dept. of CSE, Raghu Institute of Technology, Visakhapatnam, India

DOI:

https://doi.org/10.26438/ijcse/v5i12.259266

Keywords:

Game based learning, Class room teaching, Effective learning, Teaching methodologies

Abstract

In this 21st century it is important to reinvent future of students by adopting unseasoned and interesting methods for classroom teaching. In this paper, games which everyone is familiar in day-to-day life are transmogrified and embedded into the classroom teaching to make the learning more ingrained and emphatic. To enhance classroom engagement it is very important to adopt classified teaching strategies which make the neoteric students to attend the classes without attendance compulsion. The games discussed in the paper are not subject or stream dependent, they can be easily modified and implemented with minor change to create a reasonable fun and learning environment. Games are competitive in nature which inbuilt the problem solving skills among the students through various stages of activities involved in game play. Implementation of games in education helps students to achieve planning, strategic thinking, communication skills, group decision making, negotiating skills and the most important gain in knowledge.

References

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Published

2025-11-12
CITATION
DOI: 10.26438/ijcse/v5i12.259266
Published: 2025-11-12

How to Cite

[1]
K. Duggal, L. R. Gupta, and G. Kavya Sri, “Games Transmogrified to Make Classroom Teaching More Effective”, Int. J. Comp. Sci. Eng., vol. 5, no. 12, pp. 259–266, Nov. 2025.

Issue

Section

Research Article